Skip to main content
The RoLearn Studio plugin instruments a Roblox game in two clicks. Connect once, then Activate drops the latest RoLearnSDK module plus a wired init script into ServerScriptService — no key copy-paste, no manual file handling, and the SDK module is always the current version.

Install

Install from the Roblox Creator Marketplace (no download). You’ll need a RoLearn account first — sign up at rolearn.dev, because the connect step requires a logged-in session. On first use Studio prompts “RoLearn wants to access the internet” — allow it (the plugin needs HTTP access).

How it works

There are two phases:
1

Connect (once per account)

A device-code handshake. The plugin shows a short code; you approve it at rolearn.dev/link while logged in. That binds the plugin to your account and returns a plugin:session credential (prefix rlp_live_).This credential is not an ingest key — it cannot send events or read data. It only lets the plugin mint an ingest key on your behalf.
2

Activate (per game)

The plugin mints a fresh rk_live_ ingest key server-side and pulls the current SDK module source, then inserts RoLearnSDK + RoLearnInit into ServerScriptService. Re-activating a game revokes the previous plugin-minted key for it.
After Activate, publish and run your game — session events appear on the SDK dashboard within ~10s.
The plugin never handles your .ROBLOSECURITY cookie or any Roblox credential. It talks only to RoLearn’s /api/sdk/plugin/* endpoints.

Manual alternative

If you’d rather not use the plugin, you can install the SDK by hand: download the RoLearnSDK module, place it in ServerScriptService as a ModuleScript, and call SDK.init({ api_key = "rk_live_…", game_id = tostring(game.PlaceId) }). See the SDK overview.