RoLearnSDK module plus a wired init script
into ServerScriptService — no key copy-paste, no manual file handling, and the
SDK module is always the current version.
Install
Install from the Roblox Creator Marketplace (no download). You’ll need a RoLearn account first — sign up at rolearn.dev, because the connect step requires a logged-in session. On first use Studio prompts “RoLearn wants to access the internet” — allow it (the plugin needs HTTP access).How it works
There are two phases:1
Connect (once per account)
A device-code handshake. The plugin shows a short code; you approve it at
rolearn.dev/link while logged in. That binds the
plugin to your account and returns a plugin:session credential (prefix
rlp_live_).This credential is not an ingest key — it cannot send events or read data.
It only lets the plugin mint an ingest key on your behalf.2
Activate (per game)
The plugin mints a fresh
rk_live_ ingest key server-side and pulls the
current SDK module source, then inserts RoLearnSDK + RoLearnInit into
ServerScriptService. Re-activating a game revokes the previous
plugin-minted key for it.The plugin never handles your
.ROBLOSECURITY cookie or any Roblox credential.
It talks only to RoLearn’s /api/sdk/plugin/* endpoints.Manual alternative
If you’d rather not use the plugin, you can install the SDK by hand: download theRoLearnSDK module, place it in ServerScriptService as a ModuleScript, and
call SDK.init({ api_key = "rk_live_…", game_id = tostring(game.PlaceId) }). See
the SDK overview.
