The Brand Workspace is Enterprise-only. It is provisioned per contract and
lives behind its own workspace shell (separate from the developer Discover /
Build surface).
What’s inside
- Mission Control — headline KPIs across all of a brand’s active campaigns.
- Activation Atlas / Live Activations — catalog and live status of brand activations across Roblox.
- Earned Media — organic mentions and coverage attributed to the brand (YouTube, Twitter/X, Instagram, TikTok, Facebook, Twitch, press).
- Audience Affinities — which player audiences over-index on the brand.
- Integration Planner — embedding-based matching of a brand to candidate games.
- Pre-Launch Predictor — k-NN estimate of an activation’s outcome from historical campaigns.
- Creator Planner, Benchmarks (portfolio / industry / competitors), Drop Calendar, Spend Equivalent, Board Reports (PDF), and Industry Pulse (leaderboard).
- Brand Settings — per-experience SDK key minting for instrumented activations.
OMNI-EMV: how value is measured
Earned Media Value uses RoLearn’s OMNI-EMV v3 model, reported as two side-by-side figures so both a CMO and a CFO can defend it:- MCE (Media & Content Equivalent) sums four media layers — in-game impressions (L1), social organic (L2), creator/streamer coverage (L3), and press/news (L4) — each adjusted for invalid traffic (IVT), incrementality, and exponential time-decay (ad-stock). Social and creator layers also carry bounded quality (Q) and sentiment (S) multipliers and a cross-layer de-duplication coefficient (D).
- DBI (Direct Business Impact) = measured brand lift + phygital conversions.
OMNI-EMV v3 replaced the earlier v1 formula. The old arbitrary inflators
(A/P multipliers and a combined cap) were removed; the v3 dials (IVT,
incrementality, decay, dedup) are the only path.

