> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rolearn.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Update Impact — Measure How Game Updates Affect Player Counts

> Log your Roblox game updates and automatically measure their effect on CCU with before/after comparison and AI-powered analysis.

Update Impact lets you log game updates and automatically measures their effect on player counts. See exactly how much CCU changed after each update, with AI-powered analysis explaining *why* the update helped or hurt.

## Why Track Update Impact?

Most Roblox developers push updates and hope for the best. They might check CCU the next day, but without a systematic before/after comparison, it's impossible to know what's working.

Update Impact turns every update into a learning opportunity. Over time, you build a data-backed understanding of what types of changes grow your player base.

## How It Works

1. **Log an update** with its date, title, and categories (e.g., "New map", "Bug fixes", "Balance changes")
2. **RoLearn measures** pre-update and post-update CCU averages (typically 3-day windows)
3. **Delta calculation** shows the percentage change in CCU after the update
4. **AI verdict** explains the likely cause of the change based on the update type and historical patterns

## Update Categories

| Category        | Examples                               |
| --------------- | -------------------------------------- |
| New content     | Maps, items, quests, game modes        |
| Bug fixes       | Crash fixes, exploit patches, UI fixes |
| Balance changes | Difficulty tweaks, economy adjustments |
| Social features | Trading, chat, party system            |
| Monetization    | New gamepasses, pricing changes        |
| Performance     | Load time improvements, lag reduction  |
| Events          | Seasonal events, limited-time content  |

## Use Cases

<AccordionGroup>
  <Accordion title="Finding your most effective update type">
    After logging 10+ updates, check the stats aggregation. You might discover that "New content" updates average +15% CCU while "Balance changes" average -3%. This tells you where to invest your development time.
  </Accordion>

  <Accordion title="A/B testing update strategies">
    Push a bug fix update one week and a content update the next. Compare the CCU deltas to see which type of update your player base responds to more strongly.
  </Accordion>

  <Accordion title="Catching negative impacts early">
    Sometimes updates backfire — a balance change makes the game too hard, or a new feature introduces bugs. Update Impact's before/after comparison catches these drops immediately so you can hotfix.
  </Accordion>
</AccordionGroup>

## AI Analysis (Studio Plan)

On the Studio plan, each update gets an AI-generated summary that considers:

* The update categories you selected
* The magnitude and direction of the CCU change
* Historical patterns from similar updates
* Genre-specific context (some genres respond differently to certain update types)

<Tip>
  Log *every* update, even small ones. The more data points you have, the more accurate your aggregate stats become. A "minor bug fix" that causes a 10% CCU drop is valuable information.
</Tip>

## Plan Limits

| Plan     |                 Access                |
| -------- | :-----------------------------------: |
| Explorer |                   —                   |
| Builder  |    Basic (log + view before/after)    |
| Studio   | Full + AI summaries + aggregate stats |
